Transformer Micromaster fanfic tech specs (24) Race Car, Rescue, Off Road, Military (Autobot) and Air Strike, Sports Car (Decepticon) By Kendrik Kerwin Chua From the "I'm too lazy to write a coherent fanfic" department... Revised! More added! The first 24 Micromasters, individualized for your convenience. :) None of this should be taken as canon. Unless you want to. Since Americans know Micromasters only from the comic book (and not as the Cybertron-allied Microns as shown in the Japanese series) I will attempt to make these specs continuous with the Budainsky/Furman portrayals of these characters.... Well guys, here they are. The first 24 Micromasters without distinct tech specs, biographed by yours truly. Post, tell me what you think, etc. etc. KKC, feels that he's the only TF fan left who cares a whit about the Micromasters... Of course, this may change is Hasbro takes seriously my idea to reissue some of the old Micros recolored to represent more familiar characters. Overload as a Micro Prime, anyone? ----- Roadhandler - Autobot - Race Car Patrol Function: Warrior "Give me no orders, and I'll give you no excuses." Brash, rugged, back-talking fighter. Motivated by a burning hatred for all Decepticons, hates taking orders from "darn fool commanders." Despite his individuality, works well with fellow Race Car Patrol members. Micro-engineered fuel system can operate on any combustible material. In robot mode, carries mini-laser pistol and CO2-propelled duralloy cord used to trip up larger enemies. Sometimes overlooks safety of comrades to get a better shot at Decepticons on the battlefield. Tailspin - Autobot - Race Car Patrol Function: Diversionary Tactics "The roads are too narrow and the rules are too negative." Brave, loyal, well-meaning Autobot who can't drive worth anything. Even Fixit can't determine where the error in his guidance subroutine is. Other Autobots give him a wide berth on the road, making him feel excluded and alienated. Erratic driving pattern makes him exceptionally difficult to hit in battle. Can drop carefully placed oil slicks behind him in either mode to give enemies the "slip." Often endangers himself by hesitating in battle, doubting his own worth to the cause. Free Wheeler - Autobot - Race Car Patrol Function: Intelligence "There are no exit ramps on the road of learning." Earthen literature fanatic. Particularly fond of epic poetry and revolutionary documents. Often bewliders fellow Autobots wth one-sided discussions about the meaning of activation and the pursuit of program perfection. Car mode is rolling espionage unit, can record video and audio from a distance of 25 miles. Carries sonic blaster in robot mode. Easily distracted by some new insight into philosophy, sensor overload can temporarily disable him. Swindler - Autobot - Race Car Patrol Function: Warrior "Rend me." Frightening masochist. Cool to the cause, a member of the Race Car Patrol only because he likes a good fight and because he likes Roadhandler's leadership style. Reacts not at all to suspicions and doubts of other Autobots. Micro-fiber tires have unique treads which allow him great speeds on almost any terrain. Carries miniature concussion blaster iwith enough kickback to satisfy anyone's craving for self-inflicted pain. Obsession with pain makes him more prone to damage than other patrollers. Storm Cloud - Decepticon - Air Strike Patrol Function: Terrorist "Fright will move your enemies more than any bribe or pain." Fancies self a domineering warrior, often swoops low over inhabited areas to wreak havok on humans below. Actually a dim-witted argumentative fool who doesn't know enough to stop shooting when he runs out of ammo. Carries submachine-gun and two air-to-air missiles in plane mode. Relies on hand-to-hand combat in close quarters, has great physical strength for his size. Lack of weaponry in robot mode leaves him vulnerable to attack, often ruins subtle missions by arguing loudly or shooting too soon. Nightflight - Decepticon - Air Strike Patrol Function: Warrior "You have to get it done somehow." While other Air Strike Patrollers argue over how to complete a mission, Nightflight actually makes decisions and discreetly carries out the plan. Always angry because he gets no credit for the work he does above the call of duty. Swing-wing design makes him the fastest flyer of the patrol, needs only a short runway. Carries wing-mounted photon blasters in either plane or robot mode. Easily irritable, has often turned his weapons on fellow Decepticons just to silence them. Tailwind - Decepticon - Air Strike Patrol Function: Transport "It is not the speed but the manner of delivery which is important." Has a reputation for procrastinating to extremes. Often delivers badly-needed supplies days after the battle is lost. Vainly believes that his friendly service makes up for any tardiness. Pontoon modules allow landing on any land or aquatic surface. Nose-mounted laser cannon can penetrate dense, heavy armor alloys. Sacrifices speed and maneuverability for cargo space and weapons. Can't carry as much cargo since down-sizing, often the target of blame for many a failed attack. Whisper - Decepticon - Air Strike Patrol Function: Espionage "You can lead a Decepticon to energy but you can't make him stay out of the kitchen." Has an odd fascination for human proverbs and old-sayings. Believes all information can be reduced to this kind of "parable" format. Delivers his espionage reports in unintelligible human-speak. Small size and non-reflective armor make him undetectable with standard tracking equipment, can fly around enemy territory for hours collecting geographic and intelligence data. Carries blinding black-beam gun in robot mode. Lacks offensive capabilities in plane mode, often speaks carelessly. Fixit - Autobot - Rescue Patrol Function: Medic "It is a sad day when the value of life can be finitely measured." Despite great skill at repairing his comrades, hates working with his hands. Quiet, reserved, slightly cynical. Feels he is ignored or not taken seriously due to his small size. Carries "medical myriad" tool which can adapt to any repair situation. Specializes in neural circuitry, can access head modules of Transformers more easily than can other medics. Lack of offensive weaponry makes him completely vulnerable in battle, has difficulty detaching himself from his patients. Red Hot - Autobot - Rescue Patrol Function: Rescue and recovery "Ready to go, ready to go." Completely lost on rescue missions without instruction from Stakeout or other commanders. When directed to a task, will try to succeed at any cost. Has been known to drag himself up burning buildings with no arms to reach endangered humans. Hydro systems can emit any variety of fire-extinguishing materals, armor can withstand temperatures of up to 9000 degrees centigrade. Carries miniature laser in robot mode. Easily confused, low intelligence makes him a liability in complex situations. Seawatch - Autobot - Rescue Patrol Function: Coastal patrol "The endless waters can be both friend and foe." Observant, patient thinker. Can roam the shoreline for weeks without need for distraction. No one else knows his secret quest to find intelligent, civilized aquatic life on Earth. Hydrofoil mode can zip across waterways at speeds up to 240 miles per hour with extreme maneuverability. Robot mode is heavily armored and watertight for long-term underwater operations. Carries miniature laser pistol and electron net launcher. Sometimes neglects his duty when he thinks he's discovered a talking fish. Stakeout - Autobot - Rescue Patrol Function: Rescue coordinator "If you want it done right, do it with the team." Exemplary team player. Believes all tasks are better done in groups. Spends much of his time resolving differences among fellow Micromaster Autobots to improve comradery and performance. Has intuitive ability to group complementary powers and abilities together, was responsible for assigning original patrol divisions. Armed with acid pellet launcher in car or robot mode. Not very fast in either mode, often foolishly sacrifices himself to save a fellow Autobot. Blackjack - Decepticon - Sports Car Patrol Function: Demolitions "The raging combustion will consume us all." First memories are of his assembly facility exploding seconds after being created. Has tried to confront his fear of explosives by becoming a demolitions expert, with some success. Appears absorbed with his work, but is actually paranoid about his own safety. Sensors in fingertips can measure chemical composition of any nearby substance, can concoct any number of explosives out of the most basic ingredients. Carries miniature laser. Can shut down in fear when put in danger from his own bombs. Roadhugger - Decepticon - Sports Car Patrol Function: Reconnaisance "Stay low, and maybe they won't notice you." Paranoid about being made a target. Wastes energy zipping around, hiding from non-existant Autobot snipers. Collects useful reconnaisance information despite tendency to exagerate his view of Autobot strength. Carries multi-mode sensor array on shoulders, can detect and record most radio and visible light wavelengths. Can endanger missions on those few occassions he doesn't exagerate Autobot forces, uneven weight distribution in both modes make him easily upended. Detour - Decepticon - Sports Car Patrol Function: Retreat cover "The view never changes when you always bring up the rear." Called upon to distract or mislead pursuers when Decepticons try to escape. Sullen, unmotivated, saddened that he must perform his function so often. Does his job alone, making him lonely and silent. Can launch radar-deceiving chaff or small explosives into the air to cover airborne comrades, uses high-intensity light gun in close quarters to blind enemies. Airplane-style cockpit gives occupant panoramic view. Is often captured by pursuing Autobots, particularly sensitive to heat. Hyperdrive - Decepticon - Sports Car Patrol Function: Warrior "If you go fast enough, you just might fly." Programmed without linear logic circuitry, examines world with child-like naivete. Energetic, has short attention span. Has been known to drive off cliffs to get a better look at clouds. Other Decepticons find him annoying at best. Phase-coil transmission can push car mode up to 450 mph for short bursts, solid core tires protect him from falls and blowouts. Carries miniature flame thrower. Needs more maintenance than other patrollers due to self-inflicted damage. Tote - Autobot - Off Road Patrol Function: Human conveyance "Comfort and courtesy can smooth over the shortest tempers." Believes war began as a meaningless grudge between two Cybertronians. Yearns to study Autobot history and discover foundational solution for the hostilities. Other Autobots doubt his ideas but encourage him to search. Colloid-tube shock absorbers and suspended passenger compartment makes him the smoothest ride of any Autobot, often called on to transport officials or other VIPs. Carries miniature laser. Often makes the mistake of trying to reason courteously with Decepticons. Highjump - Autobot - Off Road Patrol Function: Warrior "Hit them from above." Other Autobots think he should have been constructed as an airplane. Spends as much time leaping and catapulting into the air as he does with four tires on the pavement. Enjoys automotive acrobatics, often shows off to humans. Souped-up hydraulics system allow him to leap heights of 50 feet in car mode, four times that in robot mode. Feet emit acidic compound to augment airborne physical attacks. Often neglects his own maintenance, prone to overheating. Mudslinger - Autobot - Off Road Patrol Function: Transport "Getting there is half the fun." Has no conception of property, only obstacles. Is known to indiscriminately drive through farmland, buildings, even over other vehicles. Believes that audacity and daring are more important than consequences. Oversized tires and high clearance allow driving over any terrain, special equilibrium circuitry allow him to respond faster to road conditions - and enemy attacks. Carries miniature electron blaster. Adventurous nature sometimes puts humans around him in danger. Powertrain - Autobot - Off Road Patrol Function: Maintenance "Keep your wheels rolling and your mouth closed." Gruff, overworked systems tech. Weary of listening to other Micromasters complain about what he can see with his own two optics. When not repairing fellow Autobots, can be seen moping in some remote corner of headquarters. Has ability to analyze and repair minute machinery, especially in down-sized Micromaster motor circuitry. Can haul 170 tons in truck mode, often carries damaged comrades home. Misses Cybertron, is often abrupt and dismissive when feeling particularly homesick. Big Shot - Autobot - Military Patrol Function: Artillery "Size matters." Believes value of an Autobot should be measured by prowess with weaponry. Admires Warpath, Omega Supreme, aspires to be as legendary. Regrets having down-sized, but understands the need to conserve energy during the war. Twin missile launcher can deliver any warhead 150 miles into the air or back to the ground with pinpoint accuracy. Vehicular mode is weighted, almost impossible to overturn. Lacks offensive capabilities in robot mode, sometimes forgets he's only eight feet tall. Sunrunner - Autobot - Miltary Patrol Function: Bomber "Good will always triumph over evil, mostly because we're happy about it." The ultimate optimist. Looks forward to imminent Autobot victory and an end to the war. Other Autobots' cynicism does nothing to discourage him. Sometimes serves as a rallying point around which routed Autobots renew an offensive. Can travel 800 miles round trip to deliver almost any bombing payload, carries two small air-to-air missiles. Exterior is heavily sheilded against energy attacks. Not an effective air combatant, sometimes doesn't realize odds are against him until it's too late. Sidetrack - Autobot - Military Patrol Function: Ground assault "Don't call me tiny." Very sensitive about his size, but uses it to his advantage. Enemies often overlook him when establishing a front, often able to attack from behind. Makes fellow Autobots realize flaws in an argument in a similar manner, making them take a stand and then confront the unexpected. Can fire wire-guided incedianary shells up to two miles. Carries grende launcher in robot mode. Vulnerable to some forms of radiation, is often more concerned with picking an argument apart than defending himself. Flak - Autobot - Military Patrol Function: Coordinator "Reveal only what you want your enemy to see." Master tactician, intuitively understands relationship between ground and air forces. Expert at deploying forces exactly when they are needed. Cautious, secretive, other Autobots see him as slightly anti-social. Indirect-fire missile rack can send ten distinct explosives in any direction relative to the tank. Rotating blades on arms can slice through inch-thick steel. Has little understanding of emotional relationships, is sometimes prone to damagine misfires.